Continents

The Continents of Elysia are many and varied, having drastic differences between their regions and each other. Below are general descriptions of the continents that the members of the Party have knowledge of. Click on the names of each continent for more details.

Thrimora
Thrimora is the 'middle' continent of Elysia, in that it lies almost in the geographical center of the world. It is perhaps the most varied in terms of both land type and its population. The geography of the continent includes features such as icy wastes, deep lakes, large swathes of forest, rolling plains, high-peaked mountains, and seemingly endless desert dunes, among others. In addition, there are six major Kingdoms across all of Thrimora, as well as multiple Free Cities that are powerful enough alone to be independent from the rule of any one kingdom. Most of these kingdoms are host to a plethora of races and cultures, and while they sometimes have minor conflicts over borders and trade, typically work together in the face of major threats to their existence, while the Free Cities tend to keep mostly to themselves.

Skenth
To the northeast of Thrimora lies Skenth, a continent that is well known for three things: its climate, its dangerous wildlife, and its equally if not more dangerous inhabitants. For three out of four seasons each year, Skenth is completely covered in snow and ice, save for its southernmost reaches. Coupled with thin air, large evergreen woods, patches of uneven volcanic rock, and steep, sharp mountains, the climate is unbearable for all but the toughest survivors. Rather than organized kingdoms, Skenth falls primarily under the rule of Jarls, who despite having a loose confederacy under their High King, constantly war with each other for territory or the rights to raid the richest trade routes of the Forbidding Ocean.

Essius
To the east of Thrimora and the south and east of Skenth is the mysterious land of Essius, or Eashen as it is called by its inhabitants. For nine hundred years following the Sundering it was thought that the eastern reaches of Skenth were as far east as one could go. Many expeditions went in search of land in that direction, but none returned. Then, at the end of the Second Age, an island appeared, floating westward until it came to rest just south of Skenth. This island was soon followed by others, and a chain of landmasses eventually pushed its way onto the map over the course of a century. The events that followed this eventually heralded the beginning of the Third Age in Elysia's history.